Until today, I only got my ass kicked at Rocket League indoors, on a couch, proximate to a television. Now that the beloved car soccer game is on the Switch, the realm of ass-kicking possibilities is infinite. I didn’t know I wanted this and I am so happy.
Rocket League’s Switch version, released today, is pretty standard fare for a Switch port at this point. If you played the game on PC, you’ll probably be a little frustrated by Rocket League’s more pixelated, fuzzy look on a docked Switch. If you’re concerned about getting the highest possible ping—an important thing for serious Rocket Leaguers—maybe buy a Switch Ethernet adapter. And players with older televisions have reported some input lag with the Joy-Cons—but it seems like that doesn’t have much to do with the game.
The controls feels responsive and fun, though the accelerate and reverse buttons are mapped onto the Tic-Tac-sized SL and SR buttons. As such, they’re pretty easy for your fingers to lose track of. Frankly, my car was just as difficult to maneuver in handheld mode as it is with a Switch pro controller, on an Xbox controller or on PC. Rocket League pros who want the best of the best probably aren’t going to be practicing for their next match on the Switch, but that opens up the soc-car field up to casuals like me. Be warned, though: If you’re a new player, you’ll be matched against seasoned pros who play on PC and PS4. For a more level playing field, I recommend ranked play.
Rocket League’s resolution is all right in handheld mode although a few folks on the Switch subreddit might beg to differ (In a recent AMA, Rocket League’s graphics engineer said that “Rocket League runs at 1280×720 in Docked and uses a dynamic resolution scaler in Undocked (handheld) depending on the stadium being played. Generally speaking it hovers around 1024×576. Post launch we plan to continue working on optimizing the game.”). A few maps look pretty damn rough, though. On the other hand, I found that the splitscreen mode in handheld is great fun. For me, the screens aren’t too tiny. Nothing about the Switch’s propped-up, undocked setup distracted me except, again, for the tiny little acceleration buttons.
The Switch is a console that basically demands casual play on a lot of its games. The Switch is designed to be a carefree, weightless sort of device. This morning, I practiced against AIs on my way to work. And it turns out that the subway is the perfect place to do all the mundane routines necessary to figure out how to properly center the ball without repeatedly whiffing. It’s a casual device. And with Rocket League on it, I, as a Rocket League casual, feel very comfortable not taking the game too seriously and just enjoying myself.
More Info: kotaku.com