(Source: kotaku.com)

You can see more of Karakter’s work at their company site.

The artists involved in the Oseram images were:

Tobias Mannewitz – Creative Direction
Christian Günther – Creative Writer
Floris Didden – Concept Artist
Dan Blomberg – Concept Artist
Viktor Jonsson – Concept Artist
Marko Schöbel – Previz Artist
Henrik Bolle – Lead Character Designer
Viktor Fetsch – Character Designer
Adrian Wilkins – Character Designer
Andrejs Skuja – Character Designer
Tim Löchner – Characte Designer
Ville Eriksson – Prop Designer
Sven Sauer – Matte Painter
Tom Hiebler – Matte Painter
Meredith Rowe – Graphic Designer
Knuth Möde – Technical Artist
Valentin Lessnerkraus – Production Coordinator
Philipp Scherer – Concept Artist
Kirill Barybin – Intern

While the Carja team consisted of:

Tobias Mannewitz – Creative Director
Christian Günther – Creative Writer
Nadja Ster – Studio Manager
Valentin Lessnerkraus – Production Coordinator
Floris Didden – Concept Artist
Dan Blomberg – Concept Artist
Viktor Jonsson – Concept Artist
Kirill Barybin – Concept Artist
Philipp Scherer – Concept Artist
Sebastian Gromann – Concept Artist
Karl Kopinski – Concept Artist
Andrejs Skuja – Character Designer
Adrian Wilkins – Character Designer
Viktor Fetsch – Character Designer
Tim Löchner – Character Designer
Craig Mullins – Concept Artist
Mike Hill – Concept Artist
Marko Schöbel – Previz Concept Artist
Steven Bagatzky – Prop Designer
Ville Ericsson – Prop Designer
Tom Hiebler – Matte Painter
Scott McInnes – Add. Matte Painter

To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!

OSERAM

CARJA

More Info: kotaku.com

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